Virtual Production
Virtual Production
VFX Supervisor
FASTX
Collaborated with an exceptional virtual production team, leveraging their expertise in content creation and LED wall operation at Universal's state-of-the-art volume. Our project entailed a remarkable behind-the-scenes presentation of FastX, where we skillfully brought to life multiple virtual locations, complete with interactive lighting and captivating animations that faithfully mirrored the movie's iconic scenes.
Virtual Production Producer
FALLOUT
Updates when allowed to post anything HERE: Amazon Studios
Motion Capture Producer
DUNE 2
Responsible for overseeing the entire motion capture process. I collaborated closely with the production team, and motion capture technicians to plan and execute efficient and high-quality capture sessions.
My role involved managing schedules, and logistics, ensuring smooth communication and coordination between all parties involved while shooting in Budapest, Hungary.
Updates when allowed to post anything HERE:
Virtual Production Producer
MASTER OF THE UNIVERSE
Recently completed work with Netflix Studios, as a virtual production producer, on one of the largest virtual production shows the studio currently has.
I oversaw and maintained a schedule for the construction of one of the largest LED volumes in the world and worked with the companies building the truss and wall, in addition to collaborating with the VAD department and content creators creating workflows and schedules to build the worlds that would be projected on the wall.
Updates when allowed to post anything HERE:
Virtual Production: Motion Capture Producer
SHE-HULK
Completed five months of principal photography in Atlanta working for a Marvel show where, as a producer for Imaginarium Studios, with multiple Xsens suits and upwards of 72 Vicon cameras for performance and camera capture on multiple characters simultaneously .... ten episodes were completed providing all the cleaned data for VFX animation vendors to work from.
Updates when allowed to post anything HERE:
The Third Floor & Halon Unreal
Pre visualization
Visual Effects Society - Los Angeles Section
Had an opportunity to go over the workflows and Unreal knowledgebase as it is used in the previz industry by industry leaders and Epic Games instructors. Emphasis on the use of the marketplace resource, lighting, and rendering pipelines.
Unreal Bootcamp for VFX Professionals
Escape Studios, London
Framestore and DNEG sponsored program over the 2020 Summer. The objective of the program was to replicate the first shot from Alfonso Cuaron's film Children Of Men with the use of Unreal Engine, Houdini primarily.
I opened and configured an Amazon Web Server (AWS), and installed Perforce to have a team of artists from Australia, France, UK, and me in Los Angeles complete the assignment. The result can be found here ( HERE )
Epic's Virtual Production Fellowship
I completed the Epic Games Fellowship Program. It was a fantastic and rigorous learning experience designed to introduce the game engine to experienced industry professionals in film, animation, and VFX. It was specifically focused on Virtual Production, with its use of Virtual Cameras, remote Motion Capture, Facial Capture, character retargeting real-time techniques beyond asset creation, animation, lighting. Our final individual project was a short Sequence Cinematic completed in four weeks.
A version of the toon-shaded, final project can be found HERE: